The World’s End Giveaway!

WorldsEnd-OneSht TWE-PrizePack-B

THE WORLD’S END
Focus Features
In Theatres August 23

Three (3) winners will receive:
• T-Shirt
• Pint Glass
• Poster

Prizing valued at $30 each
Prizing provided by Focus Features

THE WORLD’S END ONLINE
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ABOUT THE FILM
A signature brew of camaraderie, knockabout humor, excessive quaffing, questionable life choices, hand-to-hand combat, and explosive surprises, The World’s End reteams director Edgar Wright with actors Simon Pegg and Nick Frost, following their hits Shaun of the Dead (2004) and Hot Fuzz (2007).

The tale of The World’s End begins on June 22nd, 1990. In their suburban U.K. town of Newton Haven, five boys in the prime of their teenage youth celebrate the end of school by attempting an epic pub crawl together. Despite their enthusiasm and the downing of a slew of pints of beer, they fall short of seeing their quest through, to the last pub on their list, The World’s End.

Twenty-odd years later, “the five musketeers” have each left their hometown and are now husbands, fathers, men with careers – with the flashing-red-light exception of their voluble onetime ringleader, Gary King (Simon Pegg), who is now a 40-year-old man trapped at the cigarette end of his teens. The irrepressible Gary, keenly aware of his estrangement from his onetime closest friend Andy (Nick Frost), becomes hellbent on trying “The Golden Mile” drinking marathon again. He convinces Andy, Steven (Paddy Considine), Oliver (Martin Freeman), and Peter (Eddie Marsan) to stage an encore, and one Friday afternoon they are all reunited. Gary is in his element: the mandate is one night, five guys, twelve pubs – imbibing at least one pint apiece at each establishment. Arriving in Newton Haven, they re-encounter Oliver’s sister Sam (Rosamund Pike), for whom Gary and Steven each still carry a torch.

As the gang attempts along the way to reconcile their past and present, an increasingly insane and dangerous series of encounters with old haunts and acquaintances makes them realize that the real struggle is for the future, not just theirs but humankind’s. Reaching The World’s End is the least of their worries…

Contest is open to US residents only. No PO Boxes. To enter, just fill out the form below. Contest ends August 23th. I’ll draw names on August 24th, and notify winners via email.

ENTER DAILY TO INCREASE YOUR CHANCE OF WINNING!

Good luck!

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Guest Post & Giveaway: The Thinking Woman’s Guide to Real Magic

Language and World-Building
by Emily Croy Barker

What sort of languages do they speak in other worlds? I gave some serious thought to this matter in writing my novel, The Thinking Woman’s Guide to Real Magic—and was intrigued and inspired to discover, in reading about the life of J.R.R. Tolkien, that the same question had helped spark the creation of Middle-earth itself.

Tolkien was 22 years old and a philology student at Oxford University when he encountered the eighth-century Old English poem Crist by Cynewulf. As Colin Duriez writes in J.R.R. Tolkien: The Making of a Legend, the poem included a couple of lines that Tolkien found intensely evocative:

Eala Earendel engla beorhtast
Ofer middangeard monnum sended.

“Hail, Earendel, of angels the brightest,
Sent over middle-earth to mankind.”

Tolkien was struck particularly by the name “Earendel,” which has roots in older, Germanic languages and which he called “euphonic to a peculiar degree.” It inspired him to write his own poem about a hero’s quest.

Instead of just borrowing the name “Earendel,” however, as a good philologist Tolkien worked out an equivalent in Elvish, the private language that he had been developing from Norse and Germanic roots. Earendel becomes “Eärendil” in Tolkien’s poem—and in the sprawling mythology that would eventually underlie The Lord of the Rings and The Silmarillion.

“…The name could not be adopted just like that,” Tolkien later wrote. “It had to be accommodated to the Elvish linguistic situation, at the same time as a place for this person was made in legend.” Elvish, he went on to say, “was beginning, after many tentative starts in boyhood, to take definite shape at the time of the name’s adoption….” In a foreword to The Lord of the Rings, he wrote that the legends and myths of Middle-earth were “primarily linguistic in inspiration and was begun in order to provide the necessary background of ‘history’ for Elvish tongues.” For Tolkien, the creation of a fantasy world, its history, and its language were inextricably intertwined.

Creating my own fantasy world, I kept that lesson in mind. In my novel, Nora, a graduate student in literature, wanders into an entirely different world, where she ultimately begins the study of magic. Before that, however, she has to learn the language.

Luckily, she’s able to pick up the basics of the common tongue, Ors, while under a translation spell. But it still takes her a while to grasp the nuances of the language and to develop real fluency, not to mention to lose the unfortunate accent that she accidently acquired while under the spell. As she masters Ors, she also learns more about the strange, often frustrating new world in which she finds herself. There are 12 different words for sheep. Given names in the ruling class are all patronymics. Women are supposed to speak slightly differently—more hesitantly—than men. Nora learns just what some of her new friends think of her when she overhears them referring to her with a pronoun used for inanimate objects, animals, or servants.

I want to be perfectly clear: In inventing a language, I was nowhere near as rigorous, analytical, or sophisticated as Tolkien was. There’s no Ors dictionary or grammar. But including just a few details of how the language worked added interesting texture to the world that I’d imagined.

It also helped me show how foreign this place initially seems to Nora. More than once, she’s frustrated because there’s no Ors equivalent for the English word she has in mind. For an academic like Nora, being suddenly illiterate is quietly terrifying. The first time that she even begins to feel at home in this alien world is when she picks up a child’s lesson book in Ors and realizes that she can teach herself to read.

Language is what we build stories out of. We can also use it to build worlds.

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Courtesy of Viking, I have a copy of The Thinking Woman’s Guide to Real Magic by Emily Crow Barker for one (1) lucky winner!

Contest is open to US residents only. No PO Boxes, please. To enter, just fill out the form below. Contest ends August 23. I’ll draw a name on August 24, and notify winners via email.

ENTER DAILY TO INCREASE YOUR CHANCE OF WINNING!

Good luck!

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Book Giveaway: Pile of Bones

Courtesy of Ace Books, I have a copy of Pile of Bones by Bailey Cunningham for one (1) lucky winner!

Contest is open to US residents only. No PO Boxes, please. To enter, just fill out the form below. Contest ends August 23. I’ll draw a name on August 24, and notify winners via email.

ENTER DAILY TO INCREASE YOUR CHANCE OF WINNING!

Good luck!

Read more