Ronald D. Moore Interview

Last week SciFiChick.com was able to participate in a conference call with Ronald D. Moore, Writer and Executive Producer of the upcoming Virtuality movie on Fox.

How is Virtuality different from the holodeck on Star Trek? How is this different from that sort of scenario?

R. Moore: Well, it’s a different concept. The holodeck is a physical space that you would go into and three dimensional forms were actually physically created in front of you that you could feel and touch and interact with, etc. The computer would generate them as long as you were in them. This is truly a virtual space, which is much more akin to putting on contemporary, sort of virtual headsets, but sort of taking it to the next level where you do have an experiential sort of ability to touch and sense and taste and smell things in your mind, so it’s different sort of on the mechanical level.

In terms of the story level, we’re not playing the idea that if you die in the virtual space you die in the real space. It’s not … from that sense. It doesn’t have the safety programs like it did in the holodeck where the safety is off and if you get killed in here you get killed.

It’s a very different thing.

So in Virtuality if you die inside the virtual headset you don’t die in reality?

You don’t. No. It’s more like how gaming is now. You go on-line. You play a game and you get killed and you’re kicked out of the program because you’re dead, but you’re not dead in real life.

We’re using these much more psychologically as well. It doesn’t sound like you’ve seen the pilot, but essentially the experience is that the astronauts aboard the Phaeton have, in virtual space, are sort of things that just sort of are psychologically motivated. They go in there and they do things for entertainment and to sort of pass the time of day while they’re on this very, very long-range mission, but you’re learning things about them personally and about where did they want to spend their time and when things go wrong in that space how does it then influence them in the real world. That was the thing I was most interested in.

The concept was how the virtual space impacted the real story that was going on aboard the spacecraft and vice-versa. What’s the sort of interaction between the two?

Does Virtuality allow you to have a little bit more fun with the concept of people in space, as opposed to Battlestar?

Oh, yes. It’s a much less serious situation than Battlestar was dealing with. Battlestar was literally a post-apocalyptic show where the future of humanity rode on their every decision and death was stalking them continuously. So it’s not set up in the same way. The crew aboard Phaeton signed up for what just seemed like a very straight-ahead mission of exploration and they were chosen with that in mind. They were also chosen to participate in this sort of reality show that’s being broadcast back to Earth.

So there was a conscious attempt on the part of the people who put the crew together to sort of have an interesting mix of people. There are debates within the crew themselves who was chosen just for sort of their demographic content and who was legitimately supposed to be there. Now you’ve got a groups of 12 people stuck in a metal tube going in a straight line for a decade or so and that’s going to just sort of produce a lot of tensions and frictions and manipulations and sort of cross problems between the characters. It has a stronger element of fun and suspense and sort of interesting plot terms in terms of what characters will do with one another than did Battlestar. Battlestar was very driven by the internal pressures of the huge weight that was on all of their shoulders from the beginning of the miniseries.

A little more opportunity for humor?

Read more

Roger Stern Interview!

(Roger Stern and Angela aka “SciFiChick”) — This past winter, I was able to meet author Roger Stern during a signing at Downtown Comics. As a fan of both his novels and comics, I was excited to meet and interview the prolific writer. — SciFiChick.com: I read that you were born and raised here in … Read more

Brandon Mull Interview


Author Brandon Mull writes the wonderful children’s series Fablehaven. The fourth book in the series, Fablehaven: Secrets if the Dragon Sanctuary, releases tomorrow in bookstores! SciFiChick.com recently had the chance to interview the author to discuss his latest release and upcoming endeavors.

In Fablehaven: Secrets if the Dragon Sanctuary, readers get a look at an entirely different sanctuary for magical creatures. Where do you get your ideas for your unique characters in Fablehaven?

Most of the creatures at Fablehaven and the other magical wildlife parks in the books come from different myths and legends. I borrow from Greek mythology, German and Scandinavian folklore, even Native American legends. My job as the author is to take these somewhat familiar creatures like dragons, trolls, fairies, centaurs, etc., and decide how they will behave in my books. Bringing the magical creatures to life, giving them personalities and establishing rules to help explain their natures and behavior is a blast.

Of course, not all of the characters are magical creatures. A good writer is usually a good observer, so I often create my characters using observations I’ve made of people around me. I’m not trying to transplant people I know onto the page, but rather take personality traits or quirks and combine them into new characters. And yes, part of it I simply invent. The goal is interesting, relatable characters.

There are some big secrets and twists in the book. Have you had those planned out from the beginning?

Most of the big twists are planned from the start. That way I can offer early clues. I love when a twist in book 4 can shed new light back on events in book 2 and 3. To me, those complicated set-ups and pay-offs help make stories feel deeply imagined.

According to Fablehaven: Secrets if the Dragon Sanctuary, the series will conclude with the next book. Can you tell us anything about it?

Book 5 will be called Keys of the Demon Prison. That’s all I’m revealing so far. I can say I have the story planned, and I’ve started writing it. Expect a fun, exciting conclusion.

Read more